Making them ultra broken.Īpplying the rules to them correctly would still make them a great thematic weapon - especially for bards or any short range skirmisher, such as possible rogue builds - use BA disengage, pop pop and run away. Hand Crossbows end up winning in Bg3 because they get to ignore the range limit AND the reload penalty. However, it also clarifies that you could ranged sneak attack to the 80 foot range of Superior Darkvision with anything short of a Sling or Hand Crossbow. RAW I would take a Longbow over everything else because of that crazy 150 foot range. It really DOES feel like excluding the weapon ranges is kind of bullshit honestly. Shortbow 1d6 piercing (range 80/320), two-handed Longbow 1d8 piercing (range 150/600), heavy, two-handedĬrossbow, light 1d8 piercing (range 80/320), loading, two-handed The good news is that this is fairly easy to mod - you could set specific range requirements to bow, and you could add the loading feature for Crossbows with its corresponding Feat for wanting to bypass it.Ĭrossbow, hand 1d6 piercing (range 30/120), light, loadingĬrossbow, heavy 1d10 piercing (range 100/400), heavy, loading, two-handed That is a whole separate framework that most of us have not seen yet. Well, we actually don't know what the final game will look like. At least I want javelins as ranged weapons, for strength based chars, as compensation. That a fat non-magical crossbow can shoot as fast as a bow or that the hand crossbow has the same range as the bigger crossbows and the same damage as a shortbow are truely insults to the tiny bits of realism one can expect even from a high fantasy game. The Dnd weapon and armor system is of course quite primitiv due to the TT background but BG3 does it even worse right now. I hope (not really.) that they balance bows and crossbows better.
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